Gaming Types

Gaming is the act of playing games, as in:

  • Legalized gambling, playing games of chance for money, often referred to in law as “gaming”
  • Playing a role-playing game, in which players assume fictional roles
  • Playing a tabletop game, any game played on a flat surface
  • Playing a video game, an electronic game with a video interface
    • Competing in eSports
    • Video game culture

Gaming may also refer to:

  • Gaming the system, manipulating a system’s rules to achieve the desired outcome

Programming Tools

Programming tools are also software in the form of programs or applications that software developers (also known as programmers, coders, hackers or software engineers) use to create, debug, maintain (i.e. improve or fix), or otherwise support software.

The software is written in one or more programming languages; there are many programming languages in existence, and each has at least one implementation, each of which consists of its own set of programming tools. These tools may be relatively self-contained programs such as compilers, debuggers, interpreters, linkers, and text editors, that can be combined together to accomplish a task; or they may form an integrated development environment (IDE), which combines much or all of the functionality of such self-contained tools. IDEs may do this by either invoking the relevant individual tools or by re-implementing their functionality in a new way. An IDE can make it easier to do specific tasks, such as searching in files for a particular project. Many programming language implementations provide the option of using both individual tools or an IDE.

Indian Outdoor games

  1.  Lagori or Pithu

  2. Kancha or Marbles

  3. Chain

  4. Gilli Danda

  5. Kho Kho

  6. Lattoo

  7. Hopscotch or Stapoo

  8. Chhupam Chhupai or Hide-n-Seek

  9. Chor-Sipahi

  10. Four Corners

  11. Kabaddi

  12. Dog and the Bone

  13. Maram Pitthi


A diagram showing how the user interacts with application software on a typical desktop computer.The application software layer interfaces with the operating system, which in turn communicates with the hardware. The arrows indicate information flow.

Computer software, or simply software, is a generic term that refers to a collection of data or computer instructions that tell the computer how to work, in contrast to the physical hardware from which the system is built, that actually performs the work. In computer science and software engineering, computer software is all information processed by computer systems, programs, and data. Computer software includes computer programs, libraries and related non-executable data, such as online documentation or digital media. Computer hardware and software require each other and neither can be realistically used on its own.

At the lowest level, executable code consists of machine language instructions specific to an individual processor—typically a central processing unit(CPU). A machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also (indirectly) cause something to appear on a display of the computer system—a state change which should be visible to the user. The processor carries out the instructions in the order they are provided, unless it is instructed to “jump” to a different instruction, or is interrupted by the operating system. (By now multi-core processors are dominant, where each core can run instructions in order; then, however, each application software runs only on one core by default, but some software has been made to run on many)

Indoor Games

  1. I Spy
  2. Balance Beam

  3. Touch-and-Feel
  4. Hide and Seek

  5. Indoor Obstacle Course

  6. Musical Chairs

  7. Rock, Paper, Scissors

  8. Bowling

  9. Basketball

  10. Marbles

  11. Truth and dare
  12. Twenty Questions


Types of Software

Based on the goal, computer software can be divided into:

  • Application software
    which is software that uses the computer system to perform special functions or provide entertainment functions beyond the basic operation of the computer itself. There are many different types of application software because the range of tasks that can be performed with a modern computer is so large.
  • System software
    which is software that directly operates the computer hardware, to provide basic functionality needed by users and other software, and to provide a platform for running application software.System software includes:

    • Operating systems
      which are essentially collections of software that manage resources and provides common services for other software that runs “on top” of them. Supervisory programs, bootloaders, shells and window systems are core parts of operating systems. In practice, an operating system comes bundled with additional software (including application software) so that a user can potentially do some work with a computer that only has one operating system.
    • Malicious software or malware
      which is software that is developed to harm and disrupt computers. As such, malware is undesirable. Malware is closely associated with computer-related crimes, though some malicious programs may have been designed as practical jokes.

Paleolithic (2.5 Ma – 10 ka)

The use of tools by early humans was partly a process of discovery and of evolution. Early humans evolved from a species of foraging hominids which were already bipedal, with a brain mass approximately one-third of modern humans. Tool use remained relatively unchanged for most of early human history. Approximately 50,000 years ago, the use of tools and complex set of behaviors emerged, believed by many archaeologists to be connected to the emergence of fully modern language.

Stone tools


Clothing and shelter


The simplest form of technology is the development and use of basic tools. The prehistoric discovery of how to control fire and the later Neolithic Revolution increased the available sources of food, and the invention of the wheel helped humans to travel in and control their environment. Developments in historic times, including the printing press, the telephone, and the Internet, have lessened physical barriers to communication and allowed humans to interact freely on a global scale.

Technology has many effects. It has helped develop more advanced economies (including today’s global economy) and has allowed the rise of a leisure class. Many technological processes produce unwanted by-products known as pollution and deplete natural resources to the detriment of Earth’s environment. Innovations have always influenced the values of a society and raised new questions of the ethics of technology. Examples include the rise of the notion of efficiency in terms of human productivity and the challenges of bioethics.

Philosophical debates have arisen over the use of technology, with disagreements over whether technology improves the human condition or worsens it. Neo-Luddism, anarcho-primitivism, and similar reactionary movements criticize the pervasiveness of technology, arguing that it harms the environment and alienates people; proponents of ideologies such as transhumanism and techno-progressivism view continued technological progress as beneficial to society and the human condition.

Complex technological systems

Thomas P. Hughes stated that because technology has been considered as a key way to solve problems, we need to be aware of its complex and varied characters to use it more efficiently. What is the difference between a wheel or a compass and cooking machines such as an oven or a gas stove? Can we consider all of them, only a part of them, or none of them as technologies?

Technology is often considered too narrowly; according to Hughes, “Technology is a creative process involving human ingenuity”. This definition’s emphasis on creativity avoids unbounded definitions that may mistakenly include cooking “technologies,” but it also highlights the prominent role of humans and therefore their responsibilities for the use of complex technological systems.

Yet, because technology is everywhere and has dramatically changed landscapes and societies, Hughes argues that engineers, scientists, and managers have often believed that they can use technology to shape the world as they want. They have often supposed that technology is easily controllable and this assumption has to be thoroughly questioned. For instance, Evgeny Morozov particularly challenges two concepts: “Internet-centrism” and “solutionism.” Internet-centrism refers to the idea that our society is convinced that the Internet is one of the most stable and coherent forces. Solutionism is the ideology that every social issue can be solved thanks to technology and especially thanks to the internet. In fact, technology intrinsically contains uncertainties and limitations. According to Alexis Madrigal’s review of Morozov’s theory, to ignore it will lead to “unexpected consequences that could eventually cause more damage than the problems they seek to address.” Benjamin R. Cohen and Gwen Ottinger also discussed the multivalent effects of technology.